This was one of my first jobs. It was for a playable demo for a indie
game. It was really hard 'cause I made all, I mean: level design,
environment, props, collisions,... And it was really huge. Almost 4
minutes without enemies nor props to interact.
Their want something similar to Fable 3 but more "diablizzard".
The first design was really monochromatic and boring so I tried to convince them to put some of colour and different structures. It's really easy boring the player. I added the crystals, a river, two different hanging bridges,...
Good for me!! Three times more work but no delivery date change!!
Anyway... I enjoyed a lot his work. I learnt a lot of things about optimize geometry, maps and UDK. and it was my first entire level !!
You have a video in game of his level on vimeo: http://vimeo.com/36291735
I hope that you like it
See ya
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