Saturday 4 March 2017

Hi there Again


 Last update:

So finally my skull is ended. This is the final result with the texture in Zbrush.

 And today is a very importat day for me... it's my last day on my job!! So now i'm entirely focused on 3d art !!

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Update 1:

Still working on my skull. My art teacher always said "you never ends a work, just give up, but you need to be able to stop it and give up", so, for this first attemp to introduce myself in Zbrush (again), I think that I give up this model. So I start today with the texturing.


I think that the eye holes ar too big (little alien) but I remain steadfast in my decision to give up the modelling!!

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So I'm here again at last!, I archieve to save enough money to try again and keep with my dream (ufff it is very very hard) so... go ahead (take two)
For the last...(hummm...a lot of) months I refresh my habilities with 3D Studio, ZBrush and Unreal, and here's the first ptoblem for me: With 3D Max no problem, it's an easy program, but Zbrush resist to me (It's a die fuc%&/$  hard program) so I went back to my old art School here in Spain and contact with my friend David Barruz. He's the Madafuc&% master in Zbrush and one of the most wonderful person that i've ever meet (here's part of his works ) and start a Zbrush course. Here's my first work under his mentoring (Is not finish, it's WIP):


It's a bit creepy but it's the best thing to understand what is "under the hood" characters (muscles and flesh).

And yes, I know that I said a long time ago "I want to be an enviro artist and bla bla bla..." It's true but to learnd all about Zbrush i need to undertand the characters (and at the begining, I prefer know about many many things in 3D, as hard surfacing, character modeling, vehicles, props,... and later, try to climb until enviro)

Many thanks for all Davichu !!

See you in space

P.D. By the way, I reactivate this blog and myself so will be updated more frequently, I promised !!