Wednesday 26 April 2017

My little chibi


(Last Update): At last my chibi es completed. I prefer not texturing in order to keep that toy appearance. Too serius maybe, but gambit is a serious man !! (I know, i know, gambit always is fliting with Rogue)







Tuesday 4 April 2017

Running up that building!

 Hi my little Void!!

Today (well better said tonight) I start a new proyect for my new portfolio. In the next days I'll open my Artstation and Sketchfab to be more interactive. I asked to my wife for inspiration and whe tell me "why not a building to start? You love architecture so... And I decided that is a good idea. In addition I've restart one old proyect: my Russian Kamov attack helicopter.

So let's go!!



In these days I has been realized that my relationship with 3D Max has been deteriorated due to my progress with Zbrush; Zbrush is more friendly and stable and more focused to the artist (is not as technical as MAX... is more "just take your pencil and sculpt, not worried about topology or UVs)

Anyway, return to the subject,  I wanted refresh my 3D MAX skills (modelling, unwrapping and Texturing) so decided that my building set will be made on 3D MAX. Yesterday finished the modelling phase (or...well... you know... this never ends just give up) and this is the firs result:



It's at a very early stage but start to take shape. Now the unwrap phase. 

What do you think?

Take care Void

Saturday 4 March 2017

Hi there Again


 Last update:

So finally my skull is ended. This is the final result with the texture in Zbrush.

 And today is a very importat day for me... it's my last day on my job!! So now i'm entirely focused on 3d art !!

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Update 1:

Still working on my skull. My art teacher always said "you never ends a work, just give up, but you need to be able to stop it and give up", so, for this first attemp to introduce myself in Zbrush (again), I think that I give up this model. So I start today with the texturing.


I think that the eye holes ar too big (little alien) but I remain steadfast in my decision to give up the modelling!!

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So I'm here again at last!, I archieve to save enough money to try again and keep with my dream (ufff it is very very hard) so... go ahead (take two)
For the last...(hummm...a lot of) months I refresh my habilities with 3D Studio, ZBrush and Unreal, and here's the first ptoblem for me: With 3D Max no problem, it's an easy program, but Zbrush resist to me (It's a die fuc%&/$  hard program) so I went back to my old art School here in Spain and contact with my friend David Barruz. He's the Madafuc&% master in Zbrush and one of the most wonderful person that i've ever meet (here's part of his works ) and start a Zbrush course. Here's my first work under his mentoring (Is not finish, it's WIP):


It's a bit creepy but it's the best thing to understand what is "under the hood" characters (muscles and flesh).

And yes, I know that I said a long time ago "I want to be an enviro artist and bla bla bla..." It's true but to learnd all about Zbrush i need to undertand the characters (and at the begining, I prefer know about many many things in 3D, as hard surfacing, character modeling, vehicles, props,... and later, try to climb until enviro)

Many thanks for all Davichu !!

See you in space

P.D. By the way, I reactivate this blog and myself so will be updated more frequently, I promised !!